![]() Far Harbor, by contrast, is practically it's own game, bringing to mind Skyrim's Dragonborn - an expansion that offered new quests, access to Morrowind, and the ability to tame and ride dragons, among other things. ![]() The ability to build robots is neat, and it's great that there's a quest in there as well, but Automatron is the kind of DLC that slots more organically into a normal playthrough. Of them all, Far Harbor is the one that begs the most for players to return to the Commonwealth Wasteland. Finally, Far Harbor adds a new region with a large number of quests, locations, and items. Automatron tops a new quest with an interesting mechanic: the ability to build a customized robot companion. Wasteland Workshop is the true add-on - a package in the vein of Skyrim's Hearthfire that adds a variety of new items for your settlements, as well as cages in which to keep captured Wasteland creatures. Bethesda has released three add-ons since Fallout 4's launch last November, all of which have fallen into their usual approach to DLC. The world I found when I loaded up Fallout 4 was quite different from the one I left. Fallout 4 has received its share of criticism since launch, some of it justified, but no one does worldbuilding quite like Bethesda. I was pleased to feel a warm rush of recognition and happiness as I looked out on the Commonwealth Wasteland. ![]() I loaded up Fallout 4 for the first time in months yesterday in preparation for the new Far Harbor DLC, which launched earlier today.
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